In the in-depth interview, the three professors discussed Mason’s multidimensional Computer Game Design program, which is designed to reflect the gaming industry’s demand for an academically rigorous technical program coupled with an understanding of the artistic and creative elements of the evolving field of study.
“Mason's interdisciplinary game design program provides a comprehensive education that covers several aspects of game design,” said John Doran. “The curriculum encompasses a range of skills including art, programming, and the use of game engines, as well as design and storytelling. By offering a broad range of topics, the program enables students to discover their interests and pursue them further,” he added.
"One of the key strengths of our program is that we treat games as more than just a form of entertainment, and educate students about the social functions of games. George Mason University runs the Virginia Serious Game Institute, which focuses on game-related applications of applied research and partners with companies to produce serious games."
James Broderick, who joined Mason Korea this spring, addressed the increased accessibility of game development and the implications for game development departments at universities. “We now live in a world where non-game majors can take game design classes and apply what they learn," he said. "I personally think this increased accessibility is a great change. Now anyone can explore game software and choose to learn more if they're interested. Likewise, game design majors can also apply their skillsets to a wide range of fields.”
The professors also announced Mason Korea’s annual Progress@Play Digital Art Competition, inviting middle school, high school, and university students across the globe to submit their creative works to raise awareness on social issues around the world.
Learn more about Mason Korea's Computer Game Design program.